Selected publications
BOOK
- The Audio Mixer as Creative Tool in Musical Composition and Performance, BEM (Beiträge zur Elektronischen Musik) 13 , Publisher: Institute of Electronic Music and Acoustics (IEM), Graz, Austria. ISSN 1024-5391. Paperback available at IEM, free pdf download.
ARTICLES & FEATURES
- Collidoscope – How was this made? (link). Published in ACM Interactions Volume 25 (2), March-April 2018, ACM New York, NY, USA.
- Demo Hour: Collidoscope (link). Published in ACM Interactions Volume 25 (1), January-February 2018, ACM New York, NY, USA.
GeneralPurpose: Thoughts on Designing Successful Tabletops. (link). Presented at: The Disappearing Tabletop @ ACM ISS 2017, Brighton, UK.- Polymetros – How was this made? (link). Interview published in ACM Interactions Volume 21(3), May-June 2014, ACM New York, NY, USA.
- Demo Hour: Polymetros (link). Feature published in ACM Interactions Volume 21(2), March-April 2014, ACM New York, NY, USA.
RESEARCH
- Here, this and next: evaluating public engagement with multiple, distributed and interlinked devices (link). G. N. Vilaza, C. Liu, B. Bengler, L. Capra, and Y. Rogers. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI ’18). ACM, New York, NY, USA, 524-536.
- Pinsight: A Novel Way of Creating and Sharing Digital Content through ‘Things’ in the Wild (link). C. Liu, B. Bengler, D. Cuia, K. Seaborn, G. Nunes Vilaza, S. Gallacher, L. Capra, and Y. Rogers. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS ’18). ACM, New York, NY, USA, 1169-1181.
- SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces (link). N. Marquardt, F. Brudy, C. Liu, B. Bengler, and C. Holz. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Paper 354, 14 pages.
- “I could play here for hours..” (thinks the visitor and leaves): Why People Disengage from Public Interactives. B. Bengler and N. Bryan-Kinns. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C’15). ACM, New York, NY, USA, 177-180.
- In the Wild: Evaluating Collaborative Interactive Musical Experiences in Public Settings. B. Bengler & N. Bryan-Kinns. In L. Candy & S. Ferguson (ed.), Interactive Experience in the Digital Age. Springer. 169-186.
- Designing collaborative musical experiences for broad audiences (link). B. Bengler & N. Bryan-Kinns. In Proceedings of the 2013 ACM SIGCHI Conference on Creativity and Cognition (C&C’13). ACM, New York, NY, USA, 234-242.
- Let’s Walk Up and Play! Design and Evaluation of Collaborative Interactive Musical Experiences for Public Settings (link). B. Bengler. PhD Thesis. Publisher: Queen Mary University of London, London, UK.